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Computing is essential to
the practice of architecture. Architects generally begin projects with hand
drawn sketches that are quickly transformed into CAD drawings and 3-D digital
models through various software programs. From construction documents to videos
of 3-d models, interactive slide presentations to publication quality books, the
media of design, presentation and construction takes different forms to enable
effective communication. Therefore, in addition to the programs widely used in
the profession e.g. AutoCAD and SketchUp, students also work with graphic
rendering programs such as Adobe Photoshop, Piranesi and Maya as well as
building information modeling applications such as Revit.
In order to participate fully in the digital design environment, students
at the School of Architecture are required to have a computer for use in the
design studio after the initial semesters. For information on the requirements
for hardware and software see Computer Requirements.
The design studios, classrooms and library are linked through a wireless network
to the school’s internal network, printers and plotters, as well as the
University fiber optic network backbone.
In addition to the school computer lab,
students also have access to other teaching computing centers at the University,
and multi-platform laboratories.
Graduates of the School of
Architecture are highly regarded by employers for their computing skills. The
school works closely with current students, young alumni, and professionals to
maintain the most current software and to offer courses, as well as informal
workshops, so that each student graduates with fundamental skills, and advanced
options are available to those seeking greater fluency. In the
Student Gallery,
you might notice that the foundation of computing is a
solid year of hand drawing, both mechanical and freehand, which establishes
individual style and provides a lifelong skill and comfort in visual
exploration.
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